Player Update
constructor(encodedTrack: Omissible<String?> = Omissible.Omitted(), identifier: Omissible<String> = Omissible.Omitted(), position: Omissible<Long> = Omissible.Omitted(), endTime: Omissible<Long?> = Omissible.Omitted(), volume: Omissible<Int> = Omissible.Omitted(), paused: Omissible<Boolean> = Omissible.Omitted(), filters: Omissible<Filters> = Omissible.Omitted(), voice: Omissible<VoiceState> = Omissible.Omitted())